Roadmap › How Computers Work — CPU, Memory, OS, Processes and Threads › Module: Data and the CPU
Lessons in this course (11)
2. How the CPU executes instructions
Basic★ Must knowLesson 2 of 11
The CPU (central processing unit) runs a simple loop billions of times per second (clock speed, e.g. 3.5 GHz):
text
FETCH next instruction from memory (address in the program counter)
DECODE what it means (add, load, compare, jump …)
EXECUTE in the ALU (arithmetic/logic unit) or load/store unit
WRITE result back to a register or memory → move to next instructionMain parts:
| Part | Role |
|---|---|
| Registers | Tiny, fastest storage inside the CPU (e.g. 16 general-purpose 64-bit registers on x64) |
| ALU | Does arithmetic and logic |
| Control unit | Decodes instructions, controls the flow |
| Program counter | Address of the next instruction |
| Cache (L1/L2/L3) | Fast copies of recently used memory |
| Cores | Independent execution units — a 8-core CPU runs 8 instruction streams at once (16 with hyper-threading/SMT) |
What a line of C# becomes (simplified x64):
csharp
int total = price * qty + tax;text
mov eax, [price] ; load from memory into register
imul eax, [qty] ; multiply
add eax, [tax] ; add
mov [total], eax ; store back to memorySpeed tricks inside modern CPUs: pipelining (overlap stages of several instructions), out-of-order execution, branch prediction (guessing if results — sorted data makes branches predictable and loops faster), SIMD vector instructions (process 4–16 numbers at once — System.Numerics.Vector<T> in .NET).